There's multiple ways of declaring a variable in Go.
You can do this:
var VarName TypeName
So, for example,
var s string
declares a variable s with a type of string. If I want to declare multiple variables, I can do this:
var (s stringx int)
which declares s as string, and x as an integer, or declare it one at a time:
var s stringvar x int
I can also declare a variable and assign it at the same time.
s := "Hello world"
declares s as a variable of type string and assigns it the value of "Hello world".
If s is already declared, then assigning is as simple as:
s = "Hello world"
Similarly, if I want to declare and assign s to the value of a function returning a string:
s := FuncReturningString()
or
s = FuncReturningString() if s is declared as a string previously.
In 2017, with the release of Delphi 10.2 Tokyo, Embarcadero introduced a specialized implementation of the Observer pattern into the System.Classes unit. While it has been in the wild for 9 years, it remains a "hidden" architecture for many, primarily because it serves as the invisible engine behind LiveBindings. Other than live bindings, you can also use the Observer pattern as a way to update component settings to the Windows registry, an .ini file, or persist it elsewhere.
System.Classes