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Working on an app today, I discovered 2 things that I'd like to note down.
P := nil;... Do some other stuff here...ReallocMem(P, NewSize); // Even if P has not been allocated any memory, it's okay to call it, as ReallocMem will check to see if P is nil or not. If P is nil, then it allocates the memory. Otherwise, it'll expand the block of memory to the new size, and copy the existing data over to the newly allocated memory.
Learn why the map is cool in Go!
A method to design records so that they're allocated on a specific byte boundary, such as 16 bytes, 512 bytes, 4096 bytes, etc.
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